![]() Minesweeper can be played using various cell shapes beyond squares including triangles, hexagon, irregular shapes, and 3D forms.Microsoft originally released Minesweeper as part of the Windows 3.1 operating system, which was initially released on April 6, 1992.Jerimac Ratliff’s created the Minesweeper ancestor game Cube in 1973.T he founder of this site had a grandfather who worked on a mine sweeping submarine in World War 2.Minesweeper originated out of the post World War 2 computer movement.This game is fun for all ages & should help kids improve their logic and math skills, though playing on the difficult level should be reserved for older kids and adults since about half the squares are mines.Or if the odds of a square being a bomb are quite high you can flag it and then see what other neighboring squares you can open based on the assumption your flag was correct.For example, picking a square where you know only 1 in 3 are likely to be a bomb is better than 1 in 2 odds or 2 to 1 against you.If you are forced to guess try to guess in an area where you have the best odds of success.In some cases you have to make unavoidable guesses.Corner pieces lack 5 of the 8 adjacent pieces, which makes them infer less information and often leads one to needing to guess. Edge pieces that are not corners lack 3 of 8 adjacent pieces (which would be on the other side of the playing field).Outside of a row of many consecutive mines most central squares share a significant amount of information about the potential placement of nearby mines.The number on an adjacent square may make it certain that Y is a bomb or Z is not one. One square number might tell you that X Y or Z has a mine without you knowing which one has one. You can use the math of multiple overlapping grids to determine where many mines are.If a square has a 1 on it and you have a correctly placed flag next to it you can open up the other adjacent cells.An uncovered cell with no number in it tells you the nearest mine is at least 2 squares away.If an opened square has no numbers on it that means there are no adjacent bonds (across, vertical, or diagonal).When you do get the field to open up a bit try to place a flag where you are certain there is a mine then use the math from the adjacent squares to further open up the playing field & further place flags.Try to choose the guesses with the best odds of success if you are forced to make one. I generally like to guess close to the center of the screen so I have many directions to work from & expand out toward.Off the start the game is a game of random guessing until you get the field to open up.I figure if you select hard mode you are probably better at this game than I am □ This strategy advice presumes you are playing on easy or medium.You can win this game when all empty squares are uncovered even if some mines have not yet been flagged.This game requires all empty squares be uncovered.Some minesweeper games require you to flag all mines but not clear all empty squares to win.You win the game when all the squares without mines are opened up & you lose if you click on a mine.The game has a menu select button in the upper left corner for restarting a game and a sound control button in the upper right corner.The top of the playing field shows how long you have played and how many mines remain based on your flag count.You can also long click a flagged square to remove the flag.Use the mouse left click to select a square and hold it to flag a square.Quickly tap on a square using the mouse left click to uncover it.The welcome screen also has a button for game play info in the upper left corner and a sound control button in the upper right corner.As a kicker, about half the squares are bombs, so not only are you reduced to making opening guesses repeatedly, but each guess has about a 50% chance of blowing up.On hard mode you often end up creating walls of flags & the problem with that is a flag does not yield any information about what is beyond the flags on the other side.Easy is quite so, medium is reasonable, and hard is masochistic. The difficulty level of this game increases geometrically across difficulty levels.Hard: The playing field is a 12×14 grid (168 squares) with 80 mines hidden in it.Medium: The playing field is a 10×12 grid (120 squares) with 40 mines hidden in it.Easy: The playing field is a 9×9 grid (81 squares) with 20 mines hidden in it.Click on the difficulty level you wish to play to start your game.Flagged squares can be unflagged using the same method.
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